Expressive human avatar creation from a single image is highly challenging due to the inherently ill-posed nature of the problem, as well as the complexities of appearance preservation and dynamic human modeling. To address these challenges, this work presents a comprehensive pipeline for training a large feed-forward model that efficiently generates fully controllable 3D avatars from single-image. Due to the scarcity of consistent training data, we construct a large-scale 3D Gaussian avatar dataset to support model training. To better recover appearance details, we propose an input-aware decoding scheme that fully leverages information from the input image. Furthermore, to achieve comprehensive full-body control, we introduce a Gaussian blending–based facial enhancement module and apply Gaussian geometric constraints to stabilize expressive avatar generation.
The input image is processed in two parallel streams: together with the cropped head image, it is fed into a transformer-based image encoder to extract UV feature maps; meanwhile, via the proposed input-aware scheme, it is explicitly projected into the SMPL-X UV space and combined with semantic information to guide the separate decoding of Gaussian geometry and color attributes. The Inputaware Decoder directly predicts the Gaussian UV attribute maps, serving as a 2D representation of the 3D human avatar in the canonical space, which can then be deformed to the target pose via Linear Blend Skinning (LBS) for free animation.
@inproceedings{xiang2026splatctrla,
title={SplatCtrlA: Generalizable Single Image to Fully Controllable 3D Avatar},
author={Jun Xiang and Yudong Guo and Boyang Guo and Yancheng Yuan and Juyong Zhang},
booktitle={Proceedings of the European Conference on Computer Vision (ECCV)},
year={2026}
}